# Games, robotics and simulation

15 entries.

- [typesafe-mario](https://github.com/fhshaik/typesafe-mario) - Plays Super Mario Bros. from structured emulator state; Jev picks the NES controller input directly.
- [jev-drone](https://github.com/RomanSlack/jev-drone) - Camera-only drone in MuJoCo with Jev in the loop at 2.5 Hz.
- [tsai-sc](https://github.com/phyous/tsai-sc) - Plays the original StarCraft shareware through keyboard and mouse, action probabilities recorded.
- [tsai-civ2](https://github.com/phyous/tsai-civ2) - Civilization II in a browser, full-game harness, live action probabilities.
- [heist-one](https://github.com/AbdelStark/heist-one) - Stealth game where Jev makes the guards' judgments and deterministic code owns the world.
- [typesafe-snake](https://github.com/sorrycc/typesafe-snake) - One Choice per tick; legal moves and facts generated in code.
- [jev-doom-agent](https://github.com/lukaske/jev-doom-agent) - Browser-native Doom agent with structured spatial state and live decision telemetry.
- [OneVOneJev](https://github.com/emrickgarrett/OneVOneJev) - 1v1 quickscope arena in Three.js.
- [JevPlaysPokemon](https://github.com/anxkhn/JevPlaysPokemon) - Generation 3 Pokémon through Showdown and a real FireRed ROM.
- [jev-askable-arm](https://github.com/TarunTomar122/jev-askable-arm) - Zero-shot English goals on a simulated Franka arm; Jev chains hardcoded primitives.
- [quackd](https://github.com/rokbenko/quackd) - Command line for LLM-piloted robots across seven bodies, with an optional Jev stepper that picks among calls without ever writing a joint angle.
- [snake-jev](https://github.com/siroccomask/snake-jev) - Snake controlled by parallel Jev assessments, one API call per tick.
- [JevPilot](https://github.com/standardagents/jevpilot) - Three.js driving simulator where Jev picks steering and speed from sampled paths up to four times a second; [drive it](https://jevpilot.standardagents.ai).
- [live-jev](https://github.com/vinilana/live-jev) - Top-down car in the browser sending four typed questions every 200 ms, with confidence-gated overrides in code.
- [jev-plays-pokemon-red](https://github.com/valentynkit/jev-plays-pokemon-red) - Pokemon Red on PyBoy: code owns the route and the arithmetic, Jev picks only at branches, and every battle turn logs a faint prediction scored by Brier against what the RAM says.

Page: https://awesomejev.vercel.app/c/games-robotics-and-simulation/
