Home / Games, robotics and simulation

Games, robotics and simulation

19 entries

Useful for: Playgrounds and demos

11

tsai-civ2

Civilization II in a browser, full-game harness, live action probabilities.

★ 2PythonWeb app
Playgrounds and demosBenchmarks and evals

heist-one

Stealth game where Jev makes the guards' judgments and deterministic code owns the world.

★ 9TypeScriptWeb app
Playgrounds and demosLearning resources

typesafe-snake

One Choice per tick; legal moves and facts generated in code.

★ 24TypeScriptWeb app
Playgrounds and demosGames and simulation

OneVOneJev

1v1 quickscope arena in Three.js.

★ 44TypeScriptWeb app
Playgrounds and demosGames and simulation

JevPlaysPokemon

Generation 3 Pokémon through Showdown and a real FireRed ROM.

★ 11HTMLWeb app
Playgrounds and demosBenchmarks and evals

jev-askable-arm

Zero-shot English goals on a simulated Franka arm; Jev chains hardcoded primitives.

★ 14PythonLibrary or SDK
Playgrounds and demosGames and simulation

snake-jev

Snake controlled by parallel Jev assessments, one API call per tick.

★ 2PythonCLI
Playgrounds and demosBenchmarks and evals

JevPilot

Three.js driving simulator where Jev picks steering and speed from sampled paths up to four times a second; [drive it](https://jevpilot.standardagents.ai).

★ 233JavaScriptWeb app
Playgrounds and demosGames and simulation

live-jev

Top-down car in the browser sending four typed questions every 200 ms, with confidence-gated overrides in code.

★ 21JavaScriptWeb app
Playgrounds and demosGames and simulation

clashroyale-jev

Plays Clash Royale with Jev choosing cards and placements from Qwen battlefield vision and local OpenCV hand and elixir recognition.

★ 5PythonCLI
Playgrounds and demosMobile automation

EmbodiedJev

Browser workbench for embodied experiments in MuJoCo where every robot step is a visible Jev decision, backed by a local model or a cloud API.

★ 332PythonWeb app
Playgrounds and demosBenchmarks and evals

Useful for: Benchmarks and evals

5

typesafe-mario

Plays Super Mario Bros. from structured emulator state; Jev picks the NES controller input directly.

★ 457PythonCLI
Benchmarks and evalsPlaygrounds and demos

tsai-sc

Plays the original StarCraft shareware through keyboard and mouse, action probabilities recorded.

★ 28PythonCLI
Benchmarks and evalsOutput verification

jev-doom-agent

Browser-native Doom agent with structured spatial state and live decision telemetry.

★ 35TypeScriptWeb app
Benchmarks and evalsPlaygrounds and demos

jev-plays-pokemon-red

Pokemon Red on PyBoy: code owns the route and the arithmetic, Jev picks only at branches, and every battle turn logs a faint prediction scored by Brier against what the RAM says.

★ 9PythonCLI
Benchmarks and evalsOutput verification

Astra and JEV Minecraft agent

Kills the dragon on a vanilla server with a frontier model planning and Jev selecting every player action; the logged run took 131 Jev decisions and 35 planner calls.

★ 602JavaScriptCLI
Benchmarks and evalsOutput verification

Useful for: Games and simulation

1

jev-drone

Camera-only drone in MuJoCo with Jev in the loop at 2.5 Hz.

★ 300PythonOther
Games and simulationPlaygrounds and demos

Useful for: Output verification

1

jev-connect4

Connect Four with nine swappable query strategies for the same model, every answer graded against engine ground truth in a live inspector, and a match runner that plays 100 games a minute: representation changes alone moved the win rate 52 points.

★ 1TypeScriptWeb app
Output verificationPlaygrounds and demos

Useful for: Tool gating and guardrails

1

quackd

Command line for LLM-piloted robots across seven bodies, with an optional Jev stepper that picks among calls without ever writing a joint angle.

★ 289PythonCLI
Tool gating and guardrailsPlaygrounds and demos